Hi. My name is Jeremy. Two of my favorite things are basketball and programming, so I created Basketball GM.
Basketball GM is a single-player basketball simulation game. Make trades, set rosters, draft players, and try to build the next dynasty, all from within your web browser.
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I actually haven't played a ton of other sports simulation games, but my favorite one is Baseball Mogul. I haven't played it recently, but I played it lots ~10 years ago. My favorite thing about Baseball Mogul was that it was pretty simple. It didn't force you to micromanage everything. Although there was a lot of power under the hood, you could also just jump in and start playing right away.
Based on this concept, my goal is for Basketball GM to be a simple yet realistic simulation. If simplicity and realism butt heads, simplicity will usually win.
The NBA is an influence of course, since it is by far the most prominent professional basketball league. But Basketball GM is not an NBA simulator. There are myriad nuances of NBA rules and regulations that would be incredibly tedious for players, so I avoid them.
Finally, I am strongly opposed to the "freemium" trend in gaming, recently popularized by FarmVille and Candy Crush and tons of other insanely profitable games. These games are not designed for maximal enjoyment. They're fun enough to keep you playing, of course, but the real goal of them is to be annoying enough that they convince you to buy artificial power-ups within the game. This is a complete perversion of market incentives that normally should be perfectly aligned with the user's best interest: the more fun the game is, the more people will play. Basketball GM will always have that as its primary goal.
If you want to know more about the development history of Basketball GM, read this blog post.
I also want to thank BrowserStack for helping with cross-browser testing.