Basketball GM is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
February 6, 2016 - New Feature
At the God Mode screen (accessible from the Tools menu), there are now 10 new options you can use to customize your league:
Previously these things were all impossible (or very difficult) to change.
The caveat is, the AI might not respond well if you change some of these values drastically, particularly the financial ones. But hopefully it's still better than nothing. Let me know how you like it!
January 31, 2016 - New Feature
Previously, injuries in Basketball GM had no lasting effects. Once a player healed, he was good as new. In the real world, we know that's not true.
So now, in Basketball GM, serious injuries (over 25 games) can result in decreased athleticism, depending on the severity of the injury and some luck. As an example, someone who gets a 100 game injury (probably a torn ACL) will have a 50% chance of making a complete recovery, but also a 67% chance of losing between 0 and 10 points of his speed, jumping, and endurance ratings, and also a very small chance of a much larger catastrophic decrease. Each of those losses is independent, so someone might lose 1 speed, 9 jumping, and 3 endurance. Let me know if you think these numbers are too big or too small.
December 28, 2015 - Milestone
Just 9 months ago, Basketball GM crossed the one million seasons played threshold. Today the two millionth season of Basketball GM was played!
Here are some interesting statistics at this milestone:
So it took 2 years for the first million, 9 months for the second million... how long for the next million?
May 21, 2015 -
As Jalen Rose likes to say, positions were just created so a novice can follow the game. For that reason, positions don't actually mean anything in Basketball GM. They give you an idea about what a player can do (PGs can handle the ball and pass, Cs are big guys who play inside, ...). But there is no rigid position system. You don't need to start exactly one PG, SG, SF, PF, and C. You just need to start guys with all the skills needed to play winning basketball.
However, the positions setting algorithm has long been an embarrassment. That is now fixed. You should see more reasonable position labels for your players, and positions change over time as players age and their skillsets change. You can see the past positions for a player by looking in the ratings table on the overall Player Ratings page or on individual player pages.
(One exception: if you're using a custom roster you downloaded from somewhere, player positions won't change over time, because that seems to create too much confusion if the custom roster has weird player ratings in it.)
Similarly, the displayed heights and weights of players also don't really matter (the hgt rating does, though) and they were kind of weird as well. They should be a little less weird now.
All of this should have very little impact on gameplay, but should make it look slightly more realistic, which is important.
April 16, 2015 -
We're all NBA fans here, right? You might have noticed that the playoffs are starting soon. Brackets are super fun for college basketball, so why not the NBA too?
If you want to give it a shot, join my group at NBA Bracketology. To make it interesting, I'll give $20 to the winner. No entry fee. It's free money! Come on, fill out a bracket.
By default, Basketball GM uses random American names taken from the US Census. However if you’re making a custom league file designed to represent a basketball league in another country, it is annoying when the new players generated in your league all have names like "John Smith".
Now, when creating a League File, you have the ability to define the list of names used for randomly generated players. For more info, check out the documentation.
Today I added a new feature to Basketball GM called Multi Team Mode. Multi Team Mode lets you to control multiple teams within a league in the same way that you control one team by default. This enables a few new ways of playing Basketball GM:
To try Multi Team Mode, create a new league or load an existing league. Enable God Mode (in the Tools menu) and then a new option called Multi Team Mode will appear in the Tools menu. Click that and it will let you select one or more teams to control.
March 18, 2015 - Milestone
Today the one millionth season of Basketball GM was played! This is incredible! So far beyond what I ever imagined possible.
Here are some interesting statistics at this milestone:
I started tracking the number of seasons played about 2 years ago. But I don't think it will take another 2 years to get another million seasons!
March 15, 2015 - New Feature
You can now go to Tools > Screenshot and it will save a screenshot of your current page to Imgur. Then you can easily share it on Twitter or Facebook or Reddit or wherever.
March 1, 2015 - Gold
I've talked to a lot of people about Basketball GM. One of the most common things people tell me is that I should be making a lot more money from it, since users tend to get pretty addicted to it (the average user plays 1 hour per day). Imagine things like this:
The problem is, that's all fucking bullshit so I'm not doing it. I don't want a financial incentive to ruin gameplay for people who don't dump endless amounts of money into the game.
Instead, I'm trying an experiment. As of right now, you can sign up for Basketball GM Gold for just $5/month. What do you get? Basically nothing, actually. No new features. No new abilities. Just one tiny thing: no ads. And the ads are already quite unobtrusive even without Basketball GM Gold!
Why would anyone sign up for Basketball GM Gold? To support my mission of making a great basketball sim that anyone can play. To support a game that says "Fuck you!" to the lucrative "freemium" and "pay-to-win" trends. And most of all, because you think I'm a nice guy.
I understand that there's a good chance nobody signs up for this and I just wasted my time by creating it. So I'm looking at this as an experiment. Can a quality game with a loyal userbase make a little money without fucking over that userbase? Let's see.
And if this does turn into a success... well, it could mean great things for Basketball GM. Currently I work on the game as a part time hobby. What if it could be more than that? I have literally hundreds of things I want to improve in the game and time is the only limiting factor now. What if I could work on it full time, and maybe even hire someone else to work on it with me? If a relatively small fraction of users signed up for Basketball GM Gold, I'd have enough money to do that.