Basketball GM is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
I just deployed a new version of Basketball GM with three changes:
The ability to change from a soft cap (default) to a hard cap.
An option to give playoff teams first round byes.
An option to set the number of playoff rounds and the number of games per round.
Okay, #3 was already there, but now you can easily change it in the God Mode options, along with the two brand new features.
Until today, Basketball GM was hardcoded to always have 2 conferences, 6 divisions, and 16 teams in the playoffs. If you wanted to set up a league with a different structure, you were out of luck.
But today that has changed! You can have any number of conferences and divisions, and the number of teams in the playoffs can be any power of 2 (2, 4, 8, 16, 32, etc). Unfortunately this is only customizable by making a league JSON file, but it's not that hard, I promise. Here is the documentation and here is an example file with 3 conferences, 6 divisions, 12 teams, and a 4 team playoff.
Please let me know if you notice bugs related to this!
By default, Basketball GM uses random American names taken from the US Census. However if you’re making a custom league file designed to represent a basketball league in another country, it is annoying when the new players generated in your league all have names like "John Smith".
Now, when creating a League File, you have the ability to define the list of names used for randomly generated players. For more info, check out the documentation.
God Mode enables some features that are a little too close to cheating for me to want enabled by default. Specifically:
This post is to announce two new features that have gone live over the past couple weeks that should enhance the customizability of Basketball GM: full league import/export and draft class import.