Posts tagged "Injuries"


Players can now play through minor injuries

May 31, 2021-

New feature in version 2021.05.31.0967 - players can now play through minor injuries.

You can control what your team does with these new sliders on the roster page:

Screenshot of the Play Through Injuries sliders

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Improvements to the injury system

October 27, 2019-

Today I released new versions of Basketball GM and Football GM that contain some improvements to injuries.

In the past, each player (except quarterbacks in FBGM) had an equal probability of getting injured. That's now been changed to give older players an increased injury risk and younger players a decreased injury risk. This both makes sense and is supported by data showing a 3% increase in injury risk per year as a player ages.

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Injuries can have long-term effects

January 31, 2016-

Previously, injuries in Basketball GM had no lasting effects. Once a player healed, he was good as new. In the real world, we know that's not true.

So now, in Basketball GM, serious injuries (over 25 games) can result in decreased athleticism, depending on the severity of the injury and some luck. As an example, someone who gets a 100 game injury (probably a torn ACL) will have a 50% chance of making a complete recovery, but also a 67% chance of losing between 0 and 10 points of his speed, jumping, and endurance ratings, and also a very small chance of a much larger catastrophic decrease. Each of those losses is independent, so someone might lose 1 speed, 9 jumping, and 3 endurance. Let me know if you think these numbers are too big or too small.