Basketball GM is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
Basketball GM has long had awards every season - MVP, Rookie of the Year, etc. But Most Improved Player (MIP) has been missing for a while. That's because MIP is harder to compute than other awards. You don't need just this year's stats, you need prior years too. And you also need to understand context - is a player actually improving, or just recovered from an injury? Or maybe he's an established star coming off a bad season? Or maybe his numbers went up, but only because he got more playing time without really improving? It's complicated.
If an NBA player gets a jump shot blocked, does it change the way he plays the rest of the game? You can imagine there could be a psychological effect like a loss of confidence, or a conscious/subconscious decision to try harder to avoid being blocked again which could harm shooting efficiency. Basketball statistics legend Dean Oliver recently Tweeted the claim that it has a big effect on Steph Curry and basketball players in general. But is it actually true? And how big is the effect? Let's look at some data.
Money is the topic of the moment in the NBA, what with the unfortunate lockout and all. One relevant question is how much the budgets of different teams affect their abilities to win. The Lakers and Knicks, in the two biggest markets, can spend pretty much anything and still turn a profit. The Grizzlies and the Bobcats, not so much.
But how does spending correlate with winning for NBA teams?