Basketball GM is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
April 11, 2018 - Performance
This probably won’t be noticeable unless you have played hundreds, or even thousands, of seasons in the same league. I know most people don’t do that, but some do. And for those who enjoy BBGM so much that they play thousands of seasons, I feel that I am obligated to make things work well for you.
Things still aren’t perfect, but they’re better. For example, viewing the Hall of Fame in a league with 3000 seasons played used to take about 5 minutes on my computer. Now it takes 2 minutes. The performance increase was by denormalizing part of the database, allowing an N+1 query to be removed (getting player stats for each of N players). With a relational database that could be done with a join, but BBGM is built on IndexedDB which does not support joins. Humorously, this part of the database was originally denormalized, and I had only normalized it because that improved performance. But after Project Iversion, normalization is actually worse than denormalization in this case.
Basketball GM 4.0 was released a week ago. It made game simulation about 10x faster. After releasing it, I was very curious how players would respond. If they played the same amount of time, they could simulate 10 times more seasons. Or they could play 1/10 of the time, but simulate the same amount of seasons. Or something in between. Or maybe they'd even change how they play, like focusing more or less on the details of the game.
Let's look at some numbers.
|Last Week||This Week||% Change|
|Pages / Session||70.5||90.01||27.67%|
|Avg Session Duration (minutes)||30.25||27.5||-9.09%|
The biggest change is that nearly twice as many seasons were played. And since the number of new leagues went up only 51%, it suggests that people are playing more seasons per league, which makes sense.
The other interesting thing is that while pageviews per session are up 28%, suggesting that users are doing more stuff per session, the actual time played per session is down by 3 minutes. So more is being done in less time.
How has version 4.0 changed how you play? Let me know on Reddit.
Google made me do it.
Basketball GM has always allowed you to open up the same league in multiple tabs, so you can easily view multiple different screens. This was originally implemented by running the entire game in each tab. Game data was always saved to disk via IndexedDB. And when an action resulted in a change to the data (such as playing a game, signing a contract, trading a player, etc), then a signal was sent to all other tabs telling them to update their data. This was kind of a crude approach, but it worked.
When life hands you lemons, make lemonade. Since Google decided to totally invalidate the tradeoffs I had considered when designing Basketball GM, I decided to re-evaluate. I came up with two ideas:
This is not an April Fool's Day joke! Basketball GM 4.0 is really here, and it's awesome. For those who haven't been following along, here are the biggest changes:
I'll make another post with more technical details soon, for those who are interested in such things.
Thanks you everyone for testing the first beta! All of the bugs people found have been fixed. The biggest change from the first beta is that multi-tab play is back. There are two caveats. First, you can only have one league open at a time. I figure this is not a huge problem, but let me know if you often do have multiple leagues open. Second, it is a little slower than the first beta, but still much faster than it used to be.
Also, multi-tab play does not work in Safari, so you can either play one tab per league in Safari or use another browser.
With that being said, here's the link to beta 2, please give it a try. To make sure you're on beta 2 and not the original beta, look at the bottom of the page. It should have a date of 2017.03.24.1059 or later.
I'll make another post with more details later, but right now, the beta brings some good and some bad:
Good: Performance, performance, performance. Depending on your computer and browser, you will find it about 10 times faster. That is a lot.
Good: It works in Safari now, although it's not that well tested.
Bad: You can only open a league in one tab at a time. I do have plans to restore multi-tab play, but I didn't want to hold up the beta for it. And single-tab mode will be needed as a fallback mode in some browsers, so it will be good to test it. Please do give me feedback on this. If single-tab mode is horrible, I will prioritize multi-tab mode.
(Also, accounts don't work on the beta. They aren't supposed to. That's not a bug.)
April 12, 2016 - Performance
Performance in leagues with many seasons has long been an embarrassment to me. It should be faster. And as of today, it's at least a little better. Game simulation is now a little slower in new leagues but significantly faster in leagues with many seasons. Although it might be about 5% slower in a new league, the performance improvements are pretty big in old leagues. For example, leagues with 50 seasons are about 25% faster. And that number keeps getting bigger with more seasons.
Now I'm not claiming all performance problems are solved. It still gets slower the longer you play, and that still sucks. But the rate at which it gets slower has just been decreased a bit.
After a long beta (thanks for testing!), the new version of Basketball GM is ready. All your leagues will be upgraded automatically. The main difference is that game simulation is about 20% faster. Additionally, there are some minor bug fixes (the NaN bug is finally gone, I think) and enhancements (real injury descriptions show in old box scores and uploading exported league files is much faster).
On the downside, Internet Explorer is no longer supported. If you're an IE user, you can export your leagues still. Then you have the option of switching to Chrome/Firefox or using an old version of Basketball GM. Hopefully IE support will return to the latest version eventually, but I'm not holding my breath.
January 6, 2014 - Performance
On my computer, I can simulate a week of games in a new season in 20 seconds. For a league 20 seasons in, a week of games takes about 45 seconds. This is unacceptable, especially since I know that some people play literally hundreds of seasons in the same league.