Basketball GM is a single-player basketball management simulation game. Set your roster, make trades, draft prospects, manage your finances, and try to build a dynasty. Play it in your browser now, completely 100% free!
Last month when I added real historical rosters, I didn’t go all the way back to the beginning of the league in 1947, I stopped in 1956. Why 1956? Because that’s the first year where all the teams remain active until today. Prior to 1956, it was common for new teams to join the league and existing teams to fold. I did not have a good way to support contraction of teams in Basketball GM, because many parts of the code assumed that all teams were active.
Today that has changed. Basketball GM now supports “inactive” teams, which means it can simulate contraction like occurred prior to 1956. I have extended real rosters back to 1947 and added pre-programmed contraction and expansion for those crazy early years.
Now that Basketball GM has real rosters back to 1956, it’s possible to make all kinds of fun fictional rosters using real players. Today I am releasing “Legends” mode, which lets you create a league where each team is filled with the best players from that franchise.
You can either start an “All Time” legends league using all players, or pick a decade to be restricted to teams and players from that decade. Give it a try or read on for more details about how the rosters are generated.
Update 2020-05-11: This is no longer in beta, you can play it on the main site.
A couple weeks ago I released real players in Basketball GM back to 2005. Why 2005? Because any time before that needs to deal with expansion teams, and I wanted to have a good way of handling that. Additionally, beyond the number of teams, there are many other things that have changed over time - team relocations, changes in style of play, various rule changes - I wanted to have decent ways of handling all those things.
Today I do. At least in a beta.
Start in any season back to 1956. Players, teams, rosters, and contracts are generated from real data. Draft classes are included up to today.
Watch your league evolve over time. There were only 8 teams in 1956, playing a very different brand of basketball than today. Live through expansion drafts, league rule changes, team relocations, economic growth, and changes in style of play.
Every league is different. Draft prospects always start the same, but they have different career arcs in every league. See busts meet their potentials, see injury-shortened careers play out in full, and see new combinations of players lead to dynasties.
These rosters include players, teams, awards, relatives, contracts, and future draft classes.
It is not perfectly realistic. Some of that is simply because it’s new. Please give me feedback and I will improve the rosters. But some of it is because Basketball GM is not a perfect simulation of reality, so it cannot 100% accurately represent the real world. I’m trying my best to strike a balance between simplicity and realism, but there is always room for improvement!
Basketball GM has always been made up of randomly generated players on fake teams. Real teams and players were only available as unofficial third-party custom rosters. A lot of people have done great work there, especially alexnoob and nicidob. But it’s still not the same as having real rosters integrated into the game itself.
Today, I’m releasing a new version of Basketball GM that, for the first time, includes real players built-in. Just pick whichever option you want when creating a new league: