Posts tagged "Settings"


Game simulation settings for all games

There have been settings in Basketball GM to let you make leaguewide changes to game simulation - like changing the pace of games, the number of three pointers, etc. Now that same feature is here for the other sports too!

Want to simulate 1930s football, before they really figured out this newfangled "forward pass" thing? Turn up interceptions, and turn down the passing rate, yards, and completion factors.

Or 1980s hockey with crazy scoring? Turn up pace and turn down saves.

Or baseball in the dead-ball era? Turn down power and fly balls.

Or whatever you want. It's your league!

Here's what the settings look like in Football GM:

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Create leagues from a mix of teams - random teams, real current/historical teams, and teams from your existing leagues

Recently I added an exhibition game feature that lets you play a game between two teams from any season in any of your leagues. In BBGM you can also pick any real teams, current or historical. This was a pretty exciting feature because it was the first time there was any type of cross-league play. But you can imagine a lot of other things involving multiple leagues that might be fun.

So here's another one: when creating a new random/custom league, you can now include and current/historical teams from any of your leagues, including real teams in BBGM! Try it out by clicking the "Customize" button next to the team selector when creating a new random or custom league.

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Basketball GM now supports the play-in tournament

September 1, 2021-

Version 2021.09.01.0705 of Basketball GM finally supports the play-in tournament. The play-in tournament is the weird pre-playoffs thing the NBA recently added, where the last two seeds in each conference are determined by a tournament involving the 7th through 10th best teams in the conference. First, the 7/8 and 9/10 teams play. The winner of the 7/8 game becomes the 7 seed in the real playoffs. Then the loser of the 7/8 game plays the winner of the 9/10 game for the final playoff spot.

It works the same way in BBGM, just generalized to all league types. So if you have only 4 teams per conference making the playoffs, then the play-in tournament will be between the 3-6 seeds. And if you set the playoffs to not be determined by conference, there will just be one play-in bracket to determine the bottom 2 overall playoff teams.

What does it look like in the game?

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New playoff settings: "Split By Conference", "# Guaranteed Per Division", and "Reseed Rounds"

August 14, 2021-

I just added three new playoff settings in version 2021.08.14.1172. The first two in this screenshot have been there for a while, but the last three are new.

How exactly do they work?

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Historical stats in real players leagues

It's almost a year since real players were added to Basketball GM. Today there is another big improvement to this feature: historical stats.

When starting a new realy players league, there is a new Historical Stats setting:

The default on PCs is All seasons, active and Hall of Fame players only. That means you'll see the full career stats up to the current season for all active players, and the Hall of Fame will be fully populated as well.

The default on mobile is None which is the same as it used to be. This is just because loading the stats uses a fair amount of bandwidth and disk space, so I'm wary of making it the default on mobile.

But the really cool option is All seasons, teams, and players. That gives you the full league history back to 1947, including:

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All league settings can be edited before creating a new league

April 12, 2021-

Editing settings in a league has always been a little disjointed. There were some options available on the league creation screen, but others were only available within a league on the League Settings page.

Now that has changed in version 2021.04.12.0826. The entire League Settings UI is available before creating a league by clicking the "Customize Settings" button.

This isn't just good for consistency. There are also a couple concrete benefits of the new UI:

  1. Some settings really only make sense to change before creating a league because they affect player generation, such as "# Players On Court" or "Age of Draft Prospects".

  2. Some settings are now available to change outside of God Mode only prior to creating a league.

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Two new league settings: "Age of Draft Prospects" and "Force Retire at Age"

If you've been keeping a close eye on the changelog you may have noticed some work done by @domini7. The new features described in this post are his magnum opus. Thanks @domini7, I love you! If anyone else wants to get involved, head over to GitHub.

Today there are two new league settings available in all leagues.

Age of Draft Prospects: Allows you to change the age of generated draft prospects.

Force Retire at Age: Allows you to set a maximum age limit for your league.

Both of these options are available to be edited at Tools > Settings in God Mode, but you might be better off editing the draftAges and forceRetireAge settings in a league file so that they apply for randomly generated players in new leageus. (At some point I will make it possible to edit these before league creation from the UI!)

You may think something like, "hey, this will let me simulate a college or high school league!" Well, ages are part of that, and this does help. But there's still a lot of other differences between pro and college sports, so that's not really what this is about. It's really about letting you do whatever weird shit you want to do. Seniors league? Sure. Dystopian future where babies are raised to play basketball? Why not. Have fun.

How does it work?

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Redesigned league settings page

I just deployed an update including a completely re-designed league settings page. Try it at Tools > League Settings.

Mostly this is just a cosmetic change, but it does have one functional improvement: several of the settings that were previously available only in God Mode are now available any time. Things that don't affect your ability to succeed in the game or win achievements, such as enabling the Elam Ending. Sure it changes game simulation, but it doesn't make it any easier to accomplish anything, so no advantage can be gained by toggling that option.

The cosmetic changes are:

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